Jul 18, 2005, 11:00 PM // 23:00
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#21
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Lion's Arch Merchant
Join Date: May 2005
Location: The Intarweb
Guild: Wrath of Nature [WoN]
Profession: E/Mo
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I was thinking of this as well.
/signed
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Oct 11, 2005, 04:00 AM // 04:00
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#22
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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this is a great idea...
/signed
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Oct 11, 2005, 04:52 AM // 04:52
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#23
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Hibou
Ok, only positive comments so far... Does anybody see bad consequences this change could bring ?
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one potential problem i see is in pvp, my guild routinely identifies our enemies by their numbers, which is directly related to their spots on the party window
if they had the ability to change that at will, it would throw us off rather badly
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Oct 11, 2005, 04:55 AM // 04:55
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#24
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Jungle Guide
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On vent/ts in pvp. When someone dies, its "ressing two" or "ressing seven". If you can mix it up however you want....confusion.
Also, monks sometimes "split up" their heals, four and four. Imagine the confusion "I get bottom you get top" and someone ends up not having heals.
work out those and you get a /signed.
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Oct 11, 2005, 05:54 AM // 05:54
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#25
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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/signed
They should absolutely have this. But only let the party leader do it. Let the party leader arrange the party by dragging character names around.
As already stated, letting each player have a different order in his personal view would screw up Vent/TS big-time. That is why only the party leader should be able to do it.
Definitely saves a lot of time in PVP party making.
And also when you are going to Fissure or UW and then it randomizes your party order once you get in - what the heck?!
Not only does this screw up the ability to put your players in a cohesive arrangement, but also if a very horrible griefing player gets your party killed by playing stupidly in Fissure, he may be the leader after the party dies. Not the real player who spent all the time putting the party together.
Last edited by Navaros; Oct 11, 2005 at 05:57 AM // 05:57..
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Oct 11, 2005, 06:38 AM // 06:38
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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/signed
YES, yes,yes, yes, YES!
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Dec 15, 2005, 03:53 PM // 15:53
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#27
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Academy Page
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
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much agreed, not sure If I like it to be party based (only group leader can arrange) or personal based but other then that the first poster covered all my other concerns. No more having to leave and rejoin before entering into missions sounds quite nice indeed.
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Dec 15, 2005, 04:37 PM // 16:37
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#28
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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/signed, great idea!
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Dec 15, 2005, 04:40 PM // 16:40
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#29
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Forge Runner
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/signed, a great idea that is not already on my summary thread therefore I shall add it along with link.
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Aug 05, 2006, 12:39 PM // 12:39
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#30
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Ascalonian Squire
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/signed
I'd like to have the ability to arrange as I see fit, but with the TS/pvp problem, I think having at least the party leader able to organize it would be nice. Huzzah!
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Aug 05, 2006, 01:34 PM // 13:34
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#31
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Krytan Explorer
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/signed
Quote:
Originally Posted by Kakumei
one potential problem i see is in pvp, my guild routinely identifies our enemies by their numbers, which is directly related to their spots on the party window
if they had the ability to change that at will, it would throw us off rather badly
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I thought the idea was only for towns and outposts, if not then /unsigned
And while we're at it, how about a ready button with a little light in it at the end of our health bars, the enter mission button only working when they have all been pushed? The light is so everyone can see when everyone else is or isn't ready. You know, like RTS online lobbies have had for 10 years . Come on Anet, you know it makes sense.
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Jan 29, 2007, 05:30 AM // 05:30
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#32
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Ascalonian Squire
Join Date: Dec 2005
Guild: KnLA
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/signed
it can be limited to outpost only
(didn't want to make another thread, so i brought back this zombie)
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Jan 30, 2007, 02:52 PM // 14:52
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#33
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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/SIGNED For making it easier on our monks.
Mega Mouse
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Jan 30, 2007, 06:13 PM // 18:13
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#34
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Wow, this is an old thread. I guess if Anet hasn't done it by now we'll never see it, but I think it's a great idea. Personally, I'd like an option (in towns or outposts only) to re-arrange my party list however I wish, but I can definitely see the drawback to TS players.
How about this? Allow each player to customize the list to their wishes UNLESS the party leader overrides the option. (Yeah, I know, I'm asking for too much)
I also love the idea of implementing a "ready" button for missions. I'm absolutely sick of mission leaders clicking "enter mission" even though I've said "wait a moment, swapping skills". One time, I had a leader warp into the mission while I have 3 empty slots on my bar, even though I was screaming, "STOP!!! WAIT!!!" through the entire countdown.
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May 16, 2009, 12:50 AM // 00:50
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#35
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Pre-Searing Cadet
Join Date: May 2009
Profession: W/
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/signed
I customized my keys so that I can quickly select my allies, (QWER = ally 1, 2, 3, 4;ASDF = 5,6,7,8; ZXCV = 9,10,11,12) but it would still be nice to be able to put priority allies on top, or group by melee/spellcaster/monk.
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